Crytek Reveals Dates for Hunt: Showdown’s First Closed Alpha

Players can dive into the multiplayer bounty hunting game as early as January 31 to test it out.

Crytek’s upcoming multiplayer bounty hunting game is finally going to available to players as the developer prepares to push the game’s first close alpha out to a select group of PC players at the end of the month.

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Starting on January 31, several players will get the chance to dive into Hunt: Showdown’s closed alpha and test out the gameplay, balancing, and functionality. This will give the developers a chance to gather some feedback from the community, which will no doubt help them as they push the game forward towards its eventual release.

If you haven’t followed Crytek’s latest endeavor, then you might now be familiar with Hunt: Showdown at all. In the game players take on the role of a bounty hunter, and they can team up with other hunters as they try to track and kill gruesome creatures for a bounty. The game will feature both PvE and PvP elements, and players will need to keep a constant eye on the world around them as they hunt—not only for monsters lying in wait, but also for other hunters looking to steal their kill.

There is currently no scheduled end date for the closed alpha, and over the coming weeks the game will receive updates in the form of weapons, equipment, traits, and ranks. This will allow the testers to make sure everything that’s added meshes well with the game, and it will give the developers a better sense of what the community wants.

You can sign up for the closed alpha by heading over to the official Hunt: Showdown website. The closed alpha testers will be randomly chosen from the list of people who sign up, so make sure you head over there and toss your name in the hat if you want a chance at helping developing this game into something great.

 

About the Author

Josh Hawkins

Josh has been exploring fantastic worlds and getting lost in video games for as long as he can remember. Starting out on the Super Nintendo with Super Mario World, and ending up in the world of next-generation gaming. He enjoys digging into the story and lore of massive RPGs, as well as getting lost just trying to make that last jump in any platformers he gets pulled into, as well as everything in between. He holds a Bachelor of Fine Arts in Creative Writing for Entertainment.