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The Mass Effect 3 patch launches today for PlayStation 3 and Xbox 360, BioWare has announced.
It launched on PC yesterday.
It fixes the bug that prevented players from importing character faces generated in Mass Effect 1 through Mass Effect 2 and into Mass Effect 3.
The patch notes in full are below:
- Fixed issues when in some cases Shepard’s customized facial features from ME1/ME2 may not be properly imported to ME3.
- Fixed an issue when quickly and repeatedly selecting to Resume a Save could result in Player Level reset and a potential locking of powers.
- Fixed an issue when selecting Multiplayer in the Main Menu while under a poor network connection could result in an unresponsive state.
- Fixed a potential crash while accessing an in-game terminal from Eden Prime level.
- Fixed an issue when attempting to login while Server is down. It would display a Server Down message and accepting the Server Shutdown message would shut down the game.
- Fixed a potential memory crash while loading a Quick Save of a custom FemShep.
- Fixed an issue when restarting missions and acquiring an above max amount of weapon mods results in displayed debug text on-screen.
- Fixed an issue when an unresponsive game state could occur during transition after the Conduit level.
- Fixed an issue when DLC game saves can be accessed from an account without DLC if another account on the same computer has access to the related DLC. (PC Only)
- Fixed an issue when saves from different accounts on the same computer may become locked if one account has access to DLC which the other account does not. (PC Only)
- Fixed an issue when potentially the game could enter unresponsive state when transitioning from the Holding Docks area to the Normandy Docks area of the Citadel. (PS3 Only)