A small but significant update to the standalone DayZ official development blog has showed how the team is getting on with their interior design.
The DayZ dev team has picked a town from the fictional Chernarus setting and grabbed a few screenshots to show off the basic textures and initial lighting passes (read: they’ll look better in the end).
The reason you should be taking notes lies mainly with the fact that every building in DayZ is enterable.
“Our artists have been very busy, methodically going through all buildings in Chernarus and adding interiors,” DayZ creator Dean Hall explained on the game’s website. “The task can be pretty difficult; when the buildings were made, interiors were not considered, so it can be a challenge for the artists to make the interiors both look correct and work properly.
“Most focus has so far been on the buildings that are situated outside of the centre,” Hall added. “But focus now is turning to doing interiors for the city buildings.
“This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities.”
The DayZ standalone is coming at some point this year. If you’re after learning more on it then take a look at this footage of creator Dean Hall’s talk at Eurogamer Expo 2012 below.