No Man’s Sky’s biggest update since the game’s release is now live, adding a ton of new features, overhauls, and even full multiplayer support with three of your friends. There’s a laundry list of new changes that have come to the game, so let’s dive in and take a look at all the changes.
THIRD PERSON
- Third person camera for walking, jetpacking, swimming and in-ship flight
- New player models
- Completely reworked animation system
- New animations for players, as well as NPCs and creatures
- System and animations for gestures
- Character customisation
- Player character turns to look at points of interest
- New get in / out of vehicle effect
- Interactions show the player character where appropriate
- Warping in ship is in third person
- Resized various deployable tech to better fit third person mode
MISSIONS
- Real time missions
- Scheduled missions
- Multiplayer missions
- Completely overhauled tutorial
- New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
- Guild envoy missions
BASES
- Bases can be built anywhere
- Players can own multiple bases
- Hundreds of new base parts
- Increased base complexity / size limits
- Joint base building
- Improved teleporting and selection between teleport destinations
- Improved terrain editor modes and options to be more intuitive
- Toned down saturation intensity of palette choices for colouring base building parts
- Base terrain editing now stops when you hit the limit rather than overwriting old edits
- Bases can now be deleted
- Improved system for placing base building parts
- Increased base building radius and made it expandable
- Disabled base auto uploading, and added manual controls
- Enabled downloading more than one external base from other players
FREIGHTERS
- Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
- Overhauled base building inside player freighters
- Reworked and added procedural textures to freighter bridge hologram planet
- Redesigned path from freighter hangar to bridge
- Improved speed of airlock doors opening on freighters
CRAFTING AND RESOURCES
- Reworked and rebalanced all core substances and resources
- Deployable tech can now be picked up
- Added refiner based crafting system
- Added Craftable ammunition
- Improved damage falloff on mining beam
UI / UX
- Additional markers visible in analysis visor
- Points of interest can be tagged from analysis visor
- Latitude / longitude displayed on analysis visor
- Improved HUD layout
- HUD lines dynamically hidden with the corresponding UI elements
- Improved notification layout
- Improved build menu
- Improved quick menu
- Inventory stack splitting
- New repair interface
- All player owned ships can now be summoned
- Added system for repairing damaged inventory slots
- Backpack showing in your inventory will now match customised character backpack
- Backpack bars display hazard protection and life support
- In-ship map now highlights enemies
- Improved docking indicators when flying
- Completely reworked shop UI
- Nanites no longer take up inventory slots
- Scanning ships shows their slot count
- Save slots are now sorted by timestamp
- Galaxy map can show multiple markers for each system
- Added dynamic suit protection inventory icon
- Inventory full notifications now take into account cargo slots
- Fixed camera voxel to star voxel in Galactic map
- Can pin base building recipes on the HUD
- Added danger icons to tentacle plants
- Improved tech and product pinning, with more detailed guides to obtaining the build requirements
- Improved compass
- Improved HUD marker icons for objects of interest
- Added multiplayer text chat on PC
GRAPHICS AND PLANET GENERATION
- Improved fog and increased draw distance
- New terrain generation system for improved navigability and more varied earth-like and alien landscapes
- Reduced situations where cave props can be spawned above ground
- Improved particle systems fading out over distance
- Added support for extremely large biome props
- Improved and increased variety of clouds and cloud shadows seen from space
- Improved planet surface rendering from space
- Improved terrain lods and visuals when flying in from space
- Improved colour selection during planet generation
- Improved sky and fog colour selection
- Tightened triplanar texture blend areas
- New colour mapping system to create more varied and atmospheric visuals
- Improved tree density
- Tree size variation
- Added empty systems, with no current inhabitants
- Added abandoned systems, with derelict space stations
- Improved storm visuals
- Improved textures for ship, NPCs, and buildings
- Added planetary ring system
- Increased asteroids density in space
- Improved space visuals
- Added support for larger bodies of water
- Character shadows for first person gameplay
- Adjusted TAA settings to reduce shadow blurring on terrain
- Added particle effect when flying above water
- Splash particle effects
- Inventory and pause menu now uses depth of field to blur in-game camera
- Balanced intensity of lights in the Atlas station
- Updated model of hologram backpack in suit upgrade chamber
- Improved water surface and foam shaders
- Improved water reflections to better match terrain
- Improved imposter visuals and lighting to better match nearby objects
- Switched object and terrain fading to use Blue Noise to give smoother transitions
- Improved compression on some textures generated in-game
- Improved terrain texture blending and selection
- Improved sand and cave colour selection
- Improved beach blending and visuals
- Brightened cave interiors, especially at night
- Improved storm effect fading as you enter buildings
- Added gun model for ships
- New high quality tree models and textures
- Fixed an issue with landing pad UVs
- Improved drone, quad and walker models
- New drone texture effects
- Added more varied underwater and underground objects
- Improved appearance of Gravitino Balls
- Major improvements to biome object placement
- Improved crystal placement
- Improved marker distances for gameplay props
- Added terrain objects which cannot be destroyed by player ships
- Improved colours, brightness, saturation of creature textures
- Tweaked rock textures
- Improved scale of underground objects
- Tweaked poison blob particle effects
- Improved cave biome glowing plant lights
- Optimised cave biome prop performance
- Improved bushes and underwater plants
- Improved asteroid texture balance
- Improved abandoned slimey diffuse colours
- Improved under-foot dust effects
- Improved heavy air in caves
- Improved scale of gameplay plants
- Improved toxic grass diffuse texture
- Tweaked mountain fragments on certain biomes
- Improved vertex displacement on flags to make them wave nicer
- Improved smoke and damage effects on ships and distress beacons
- Modified frequency of wordstones, crates, underground props and damaged machinery
- Improved rare gem collection effect
- Improved ship trail effects
- New engine effect for ships
SPACE STATIONS AND BUILDINGS
- Overhauled space station interior
- New space station marketplace
- New style for stairs in space station
- Redesigned look of teleporter in space station
- Added variation to building interior layouts and props
- Added a small ramp to the drop pod for easier access
- Improved building frequency
- Added LOD system for base building parts to increase draw distances and complexities
EXPLORATION, FAUNA AND FLORA
- New underground ruins building type
- Buried technology modules and blueprint analysis
- Overhauled signal booster and navigation data input
- Procedurally generated technology
- Procedurally generated products
- Improved creature pathfinding
- Improved creature response to feeding
- Herd behaviour for creatures
- Improved scales and maximum sizes of creatures
- Improved sentinel drone behaviour, proximity indicator and escape gameplay
- Improved matching of creature body parts to their role
- Coprite improvements
- New hazardous fauna
- New hazardous flora
- Improved scan ranges for biome specific plants
- Added new armoured drone type
- Must use the terrain editor to mine resource deposits
- Improved Colossus speed and fuel tanks / consumption
- Different ship classes use different amounts of launch fuel
- New name generation system for planets / ships / weapons / creatures
- Increased variety in creature descriptions
- Nada + Polo’s tasks are now tracked in the Mission Log
- Fancier descriptions for planetary weather conditions
- Changed starting Exosuit inventory size
- Increased the number of Exosuit cargo slots available to purchase
- Increased crafted item stack size in the Exosuit to 5
CONTROLS AND COMBAT
- Climbing traversal more challenging and rewarding
- Added ability to slide down cliffs
- Player movement is more dynamic
- Air resistance simulation for jetpack navigation
- Multi-tool manual holstering / unholstering
- Ship weapons can be used against ground targets
- Splash damage added to ship weapons when used against ground targets
- Improved low level flight, with destruction of terrain objects with which you collide
- Fixed jitter on physics debris pieces
- Stopped player colliding with tiny rocks on scorched biomes
- Crit points on sentinel drones and quads
- Combat scope module for the Multi-Tool
- Personal forcefield module for the Multi-Tool
- New grenade types
- Improved weapon alternative mode, also with better HUD display
- Sentinel drones can repair quads and walkers in battle
- Improved sentinel quadruped behaviour, pouncing, evade
- Improved walker behaviour with different attack modes
- Extra armour plating added to sentinels arriving in combat
- Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
AUDIO
- Updated creature vocals
- New third person foley for player and NPCs
- Additional loading music and a new track when starting normal mode
- Revised ship engine sounds
- Added low flying ship sounds
- Revised underwater sounds
- Improved combat audio and overhauled Quad and Walker audio
- New NPC vocals
- New Frigate audio
STABILITY / BALANCING / FIXES
- Fixed a number of issues with atmospherics and water rendering on the horizon
- Fixed text clipping issues in some languages
- Fixed certain cases where opening the settings menu silently changed resolution
- Fixes for several uncommon out of memory crashes
- Fixed transition between lighting when flying to space
- Fixed and improved a number of situations for flattening terrain around buildings
- Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
- Fixed crashed freighters having underground treasure too low to mine down to
- Prevented dead planets ever having atmospheres
- Prevented some story-critical buildings being placed underwater
- Fixed lighting issues with double sided leaf shaders
- Fixed repetitive tiling textures on some foliage leaves
- Fixed issues with loading some particularly large saves
- Fix for superconductive lock bug
- Voice chat quality and reliability improvements
- Fixed scan events for players who have managed to go off-grid
- Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
- Fixed rocks showing up as the wrong colour on frozen biomes
- Fix occasional hang in asynchronous IO
- Fixes for non-instance LODs
- Added geometry streaming system
- Made numerous memory savings to improve overall stability
- Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
- Rebalanced AI ship damage
- Balanced ship to ground target damage
- High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
- Made numerous grass and foliage rendering optimisations
- Optimised per-frame renderer memory usage
- Optimised various engine components using async compute
- Various optimisations
- Various miscellaneous bug fixes
As you can see, that’s a laundry list of changes and overhauls. You can also check out the original patch notes blog to see more in-depth information on the patch and what it brings to the table. No Man’s Sky NEXT is now available on PC, PlayStation 4 and Xbox One.