It is worth taking the Extra Effect Perk (Enchanting) that allows two enchantments to be put onto the same item. Remember that enchantments can be disenchanted from items you pick up, and then re-enchanted into a piece of equipment you wish to use. The following shows sample weapons and armor with enchantments fused into them.
10. Paralyze (Weapon)
Enchantment: Chance to paralyze the target.
9. Soul Trap (Weapon)
Enchantment: If the target dies within [an allotted time], fills a soul gem.
8. Absorb (Weapon)
Enchantment: Absorbs [a set number] points of health.
7. Chaos (Weapon)
Enchantment: 50% chance for each element of fire, frost, and shock to do [a set number] points of damage.
6. Fortify Alchemy (Armor)
Enchantment: Created potions are [a set number]% more powerful.
5. Fortify Smithing (Armor)
Enchantment: Weapons and armor can be improved [a set number]% better.
4. Muffle (Armor)
Enchantment: Wearer is muffled and moves silently.
3. Fortify [Magic Skill] (Armor)
Enchantment: [Magic Spells] cost [a set number]% less to cast.
2. Fortify [Weapon Skill] (Armor)
Enchantment: [A Weapon Type] do [a set number]% more damage.
1. Fortify Stamina (Armor)
Enchantment: Stamina regenerates [a set number]% faster.
Learn more: read the Top 10 Inventory Items for Armor
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