Hoyoverse revealed quite a bit about their new upcoming game, Honkai: Star Rail in their livestream, but did anyone else get stumped at the mention of Light Cones? This peculiar aspect of the game seems to be something you’re able to pull for in their gacha system, while the Character Warps can also give you Event Warps. Here are all available Light Cones in Honkai: Star Rail, listed.
Light Cones are an incredibly important resource in Honkai: Star Rail, with effects that can drastically change how you play a character depending on what is equipped to them. With as many as there are in this game, it’s important to keep track of what can be equipped onto who and what effect they have. Here is a list of all available Light Cones that are currently in Honkai: Star Rail, although some may be limited to Event Warps that accompany with Limited-Run Characters.
All Light Cones in Honkai: Star Rail Listed (So Far)
Light Cone | Passive Effect | Rarity | Path |
---|---|---|---|
Before Dawn | Increases Crit Damage, Ultimate Damage, and Follow-Up Damage | ★★★★★ | Erudition |
Brighter Than the Sun | Increases Crit Rate by 18%. When the wearer uses their Basic Attack, they will gain 1 stack of Dragon’s Call that lasts 2 turns. Each Stack will increase wearer’s Attack by 18% and Energy Regeneration Rate by 6.0%. | ★★★★★ | Destruction |
Cruising in the Stellar Sea | Increases Crit Rate and can Further Increase Crit Rate Against Enemies with Lower HP. Gains Attack for Defeating an Enemy for 3 Turns. | ★★★★★ | The Hunt |
Echoes of the Coffin | Increases Attack. Allies Gain Speed After Wearer Uses an Ultimate. For Each Different Target Wearer Attacks, Recovers Energy. | ★★★★★ | Abundance |
In the Name of the World | Increases Effect Hit Rate. If Wearer Deals Additional Damage, Increases Crit Rate. | ★★★★★ | Nihility |
In the Night | Increases Crit Rate. Gains Extra Speed, Increases Basic Attack, Skill Damage, and Ultimate Crit Damage based on Speed over 100 | ★★★★★ | The Hunt |
Incessant Rain | At the Start of Wearer’s Turn, Targets Enemy with Aether Code. If Enemy is Inflicted with Break, Aether Code Will Self-Destruct, Causing Additional Damage Based on Wearer’s Attack. If Enemy has More than 3 Buffs, Additional Damage is Added Based on Wearer’s Attack. | ★★★★★ | Nihility |
Moment of Victory | Increases Defense and Effect Hit Rate when Attacking. Increases Change to Be Attacked by Enemies. Increase Defense with Each Enemy Attack Till the End of Turn. | ★★★★★ | Preservation |
Night on the Milky Way | Increases Attack Based on Enemies on the Field. Damage Increases when the Enemy is Inflicted with a Weakness Break. | ★★★★★ | Erudition |
On the Fall of an Aeon | Increases Attack when Wearer Attacks. If Wearer Inflicts Weakness Break on Enemies, Damage is Increased for 2 Turns. | ★★★★★ | Destruction |
Patience Is All You Need | Deals More Damage Over Time. With Every Attack, Speed is Increased and Enemies being Attacked will Take More Damage Over Time for 1 Turn. | ★★★★★ | Nihility |
She Already Shut Her Eyes | Increases wearer’s Max HP by 24% and Energy Regeneration Rate by 12%. When HP is reduced, all allies Damage dealt increases by 9% for 2 turns. At the start of every wave, restores HP to all allies by an amount equal to 80% of their lost HP. | ★★★★★ | Preservation |
Sleep Like the Dead | Increases Crit Damage. When a Basic Attack or Skill does not Result in a Crit Hit, Crit Rate will Increase for 1 Turn. | ★★★★★ | The Hunt |
Solitary Healing | Increases Break Effect by 20%. When the wearer unleashes their Ultimate, increases DoT by 24% for 2 turns. When the target enemy suffers from DoT, the wearer regenerates 4 Energy. | ★★★★★ | Nihility |
Something Irreplaceable | Increases Attack. Restores HP Upon Defeating an Enemy. Damage is Also Increased Temporarily Until the End of Their Next Turn | ★★★★★ | Destruction |
Texture of Memories | Increases Effect Resistance. If Wearer is Attacked Without a Shield, They Gain a Shield for 2 Turns Based on HP. | ★★★★★ | Preservation |
The Battle Isn’t Over | Increases Energy Regeneration and Regenerates 1 Skill Point When an Ultimate is Used on an Ally. When the Ally Takes Action, Damage is Increased for 1 Turn. | ★★★★★ | Harmony |
The Unreachable Side | Increases HP and Attack. Damage Increases with Each Attack Including Follow-Up Attacks. | ★★★★★ | Destruction |
Time Waits for No One | Increases Wearer’s Max HP and Outgoing Healing. Based on Healing, a Random Enemy will be Attacked Next Turn Based on 50% of the Healing Recorded. | ★★★★★ | Abundance |
A Secret Vow | Increases Damage Dealt. Increases Damage if Enemy has a Higher HP Percentage than the Wearer | ★★★★ | Destruction |
Before the Tutorial Mission Starts | Increases the wearer’s Effect Hit Rate by 20-40%. When the wearer attacks enemies with reduced Defense, regenerates 4-8 Energy. | ★★★★ | Nihility |
Carve the Moon, Weave the Clouds | Random Effect is Chosen Upon the Start of the Battle: Attack Increase, Crit Damage Increase, or Energy Regeneration Rate. Cannot be Stacked and are Replaced When Switched Out or Knocked Down | ★★★★ | Harmony |
Dance! Dance! Dance! | When the wearer uses their ultimate, all allies’ actions are Advanced Forward by 16%. | ★★★★ | Harmony |
Day One of My New Life | Increases Defense on Wearer and Damage Resistance on Allies | ★★★★ | Preservation |
Eyes of the Prey | Increases Hit Rate and Damage over Time | ★★★★ | Nihility |
Fermata | Increases Break Effect dealt by wearer by 16% and increases their Damage to enemies afflicted with Shock or Wind Shear by 16%. | ★★★★ | Nihility |
Geniuses’ Repose | Increases the wearer’s Attack by 16%. When the wearer defeats an enemy, the wearer’s Crit Damage increases by 24% for 3 turns. | ★★★★ | Erudition |
Good Night and Sleep Well | Increases Damage Based on How Many Debuffs the Target Enemy Has | ★★★★ | Nihility |
Landau’s Choice | Wearer Becomes More Likely to be Targeted, but Damage is Reduced by 16% | ★★★★ | Preservation |
Make the World Clamor | Regenerates Energy Upon Entering Battle. Increases Ultimate Damage | ★★★★ | Erudition |
Memories of the Past | Increases Break Effect. Regenerates Energy When Wearer Attacks | ★★★★ | Harmony |
Nowhere to Run | Increases Attack. Restore HP by a Margin When Wearer Defeats an Enemy | ★★★★ | Destruction |
Only Silence Remains | Increases Attack. Crit Rate is Increased when Less than 2 Enemies are on the Field | ★★★★ | The Hunt |
Past and Future | When the wearer uses their Skill, then the next ally (aside from the wearer) taking action deals 16% increased Damage for 1 turn. | ★★★★ | Harmony |
Perfect Timing | Increases the wearer’s Effect Resistance by 16% and increases Outgoing Healing by an amount that is equal to 33% of Effect Resistance. Outgoing Healing can be increased by up to 15%. | ★★★★ | Abundance |
Planetary Rendezvous | Increases Damage when Allies Use Same Damage Type as the Wearer | ★★★★ | Harmony |
Post-Op Conversation | Increases Energy Restoration and Outgoing Healing of Ultimate | ★★★★ | Abundance |
Quid Pro Quo | At the start of the wearer’s turn, regenerates 8 Energy for a randomly chosen alley, excluding the wearer, whose current Energy is lower than 50%. | ★★★★ | Abundance |
Resolution Shines as Pearls of Sweat | When the wearer hits an enemy, if they are not Ensared already, there is a 60% base chance to Ensnare the hit enemy. Ensared enemies’ Defense decreases by 12% for 1 turn. | ★★★★ | Nihility |
Return to Darkness | Increases Crit Rate. Dispels Buff on Enemy Targets on Crit Hits | ★★★★ | The Hunt |
River Flows in Spring | After entering battle, increases the wearer’s Speed by 8% and Damage by 12%. When the wearer takes Damage, this effect will disappear. This effect will resume at the end of the wearer’s next turn. | ★★★★ | The Hunt |
Shared Feeling | Increases Outgoing Healing. Restores Energy When Skill is Used | ★★★★ | The Abundance |
Subscribe for More! | Increases the Damage of the wearer’s Basic Attack and Skill by 24%. This effect increases the wearer’s by an extra 24% when the wearer’s current Energy reaches max level. | ★★★★ | The Hunt |
Swordplay | Damage Stacks When Attacking the Same Enemy. Resets When the Target Changes | ★★★★ | The Hunt |
The Birth of the Self | Increase Damage for Wearer’s Follow-Up Attacks. Damage Boost if Enemy is Below 50% Health | ★★★★ | Erudition |
The Mole Welcomes You | Gains a Stack that’ll Increase Attack for Every Basic Attack, Skill, and Ultimate Performed by the Wearer | ★★★★ | Destruction |
The Seriousness of Breakfast | Increases the wearer’s damage by 12%. For every defeated enemy, the wearer’s Attack increases by 4%, stacking up to 3 times. | ★★★★ | Erudition |
This is Me! | Increases Defense and Ultimate Damage Based on 50% of Defense | ★★★★ | Preservation |
Today is Another Peaceful Day | Increases Damage based on Max Energy | ★★★★ | Erudition |
Trend of the Universal Market | Increases the wearer’s Defense by 16%. When the wearer is attacked, there is a 100% base change to Burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer’s Defence for 2 turns. | ★★★★ | Preservation |
Under the Blue Sky | Increases the wearer’s Attack by 16%. When the wearer defeats an enemy, the wearer’s Crit Rate increases by 12% for 3 turns. | ★★★★ | Destruction |
Warmth Shortens Cold Nights | Increases Max HP. When a Basic Attack or Skill is Used, it’ll Restore a Margin of Allies’ HP | ★★★★ | Abundance |
We Are Wildfire | At the start of the battle, the Damage dealt to all allies decreases by 8% for 5 turns. At the same time, restores HP to all allies equal to 30% of the HP difference between the Characters’ Map HP and Current HP | ★★★★ | Preservation |
We Will Meet Again | After the user’s Basic Attack or Skill, it’ll trigger a random attack on an Enemy | ★★★★ | Nihility |
Woof! Walk Time! | Increases the wearer’s Attack by 10% and increases Damage to enemies afflicted with Burn or Bleed by 16%, including DoT Damage. | ★★★★ | Destruction |
Adversarial | Increases Speed by 10% for 2 turns when the wearer defeats an enemy. | ★★★ | The Hunt |
Amber | Increases Defense, An Extra Defense Boost is Gained if Weilder’s HP is Lower than 50% | ★★★ | Preservation |
Archives | Increases Ultimate Damage | ★★★ | Erudition |
Arrows | Increases Crit Rate | ★★★ | The Hunt |
Chorus | After entering Battle, increases Attack of all allies by 8%. Effects of the same type cannot stack. | ★★★ | Harmony |
Collapsing Sky | Increases Basic Attack and Skill Damage | ★★★ | Destruction |
Cornucopia | Increases Outgoing Healing | ★★★ | Abundance |
Darting Arrow | When the wearer defeats an enemy, increases Attack by 24% for 3 turns. | ★★★ | The Hunt |
Data Bank | Increases the wearer’s Ultimate by 28% | ★★★ | Erudition |
Defense | Restores HP When Ultimate is Used | ★★★ | Preservation |
Fine Fruit | Restores Energy for All Allies at the Beginning of Combat | ★★★ | Abundance |
Hidden Shadow | After using Skill, the wearer’s next Basic Attack deals additional Damage equal to 60% of Attack to target enemy. | ★★★ | Nihility |
Loop | Increases Damage Dealt to Slowed Enemies | ★★★ | Nihility |
Meditation | Upon entering battle, all allies receive 12 increased Speed for 1 turn. | ★★★ | Harmony |
Meshing Cogs | Increases Energy Restoration Rate | ★★★ | Harmony |
Multiplication | After the wearer uses their Basic Attack, their next action will be Advanced Forward by 12% | ★★★ | Abundance |
Mutual Demise | If the wearer’s current HP is lower than 80%, Crit Rate increases by 12% | ★★★ | Destruction |
Passkey | Regenerates Energy After Skill Use | ★★★ | Erudition |
Pioneering | When the wearer Breaks an enemy’s Weakness, the wearer restores HP by 12% of their Max HP | ★★★ | Preservation |
Sagacity | When the wearer uses their Ultimate, increases Attack by 24% for 2 turns. | ★★★ | Erudition |
Shattered Home | Increases Damage to Enemies with High HP | ★★★ | Destruction |
Void | Increases Hit Rate by 20% | ★★★ | Nihility |
What the Heck are Light Cones in Honkai: Star Rail?
Is there no way that I can get away from the Weapon Banner Curse that continues to haunt me?! As if the Genshin Weapon Banner weren’t already a joke all on its own, Hoyoverse dares to come up with another system called Light Cones. What are these?
Light Cones are the equivalent of the infamous Genshin Impact’s Five-Star Weapon banner, known for its branching paths to receive one of two Five-Star Weapons. But of course, if you had any prior experience with this beforehand, you can get any type of Five-Star weapon from that banner. So instead of getting one of the two that are shown on the banner, you may just get stuck with too many Amos’ Bows when you don’t even have or want a Ganyu! But, when you are gifted with two Five-Star weapons that are not the path that you set out on (your Signature Weapon of choice) then you are guaranteed that weapon when you get your next Five-Star. Yeah, you have to lose twice to get your weapon for sure. And the pity for the weapon banner? 80. Only 10 less than the exclusive character banners.
As you’ll notice in Honkai: Star Rail, characters will have their own exclusive weapons that are unique to them and cannot be changed or altered. So the way that Hoyoverse has decided to continue collecting different types of equipables that will boost the stats of your character. They are limited to being equipped to their matching Path typings, and can be leveled and ascended just the same as you would a weapon in Genshin Impact.
They’ll each have their own unique Stat boosts and Passives that will provide an exceptional boost to your character. Said to contain the memories of a specific person, I don’t think it’ll be limited to equipping solely onto that person. Say you got Seele’s Five-Star Light Cone, if you don’t have Seele, you may still be able to equip this Light Cone with another Hunt PathFinder.
Since some Light Cones can only be retrieved during Limited-Run Character Banners, never miss out on who is currently on the banner so you know when to take advantage of pulling for a special Light Cone!