A big part of The Legend of Zelda: Tears of the Kingdom is weapon fusion, and there are quite a few combinations, with some of them being more useful than others. So, let’s get into: here are all the (not awful) weapon fusion recipes in Tears of the Kingdom.
All Weapon Combinations in The Legend of Zelda: Tears of the Kingdom (TotK)
There are well over 100 base weapons in Tears of the Kingdom, but many of those weapons fall into specific categories. Swords, spears, clubs, boomerangs, scepters, and skeletal arms. A Royal Guard’s Spear and a standard rusted spear will yield the same result. The only difference is the end attack.
So, let’s get into all the useful combinations you can make in Tears of the Kingdom, because technically you can fuse any holding item to any weapon. But not all of them are good.
All Sword Fusions in Tears of the Kingdom
A rule of thumb is that if a sword is one-handed, it will create a Reaper. If it’s two-handed, it will create a Blade. If you want a hammer, take a close look at the material you’re fusing. If it’s already hammer-shaped, like a Horriblin Horn, it will create a hammer. A hammer will be fused whether the sword is one-handed or two-handed.
WEAPON NAME | RECIPE | ATTACK INCREASE |
---|---|---|
Black Boko Reaper | Sword + Black Bokoblin Horn | +17 |
Black Horriblin Hammer | Sword + Black Horriblin Horn | +22 |
Blue Lizal Reaper | Sword + Blue Lizalfos Horn | +16 |
Blue Moblin Pounder | Two-handed Sword + Blue Moblin Horn | +13 |
Blue Moblin Smasher | Sword + Blue Moblin Horn | +13 |
Blue Moblin Smasher | Two-handed Sword + Blue Moblin Horn | +13 |
Boko Reaper | Sword + Bokoblin Horn | +4 |
Cannon Club | Sword + Cannon | +1 |
Captain I – III Reaper | Sword + Captain Construct I – III | +5 – 25 |
Diamond Blade | Sword + Diamond | +25 |
Dragon Blade | Two-handed Sword + Dragon Horn | +26, elemental damage when swung |
Dragon Hammer | Sword + Dragon Spike | +16, elemental damage when swung |
Dragon Reaper | Sword + Dragon Horn | +26, elemental damage when swung |
Fan Guster | Sword + Fan | +1, charge attack creates a wind force |
Flame-Emitter Club | Sword + Flame Emitter | +1, shoots fire when swung |
Horriblin Hammer | Sword + Horriblin Horn | +5 |
Opal Sword | Sword + Opal | +1, summons bouncing orb of water when swung |
Rock Hammer | Sword + Rock | +1 |
Rocket Club | Sword + Rocket | +10, kind of shoots like a throwing spear when thrown |
Sapphire Sword | Sword + Sapphire | +1, freezing mist when swung |
Soaring Claymore | Sword + Elemental Keese Wing | +2, elemental damage when swung |
Soaring Claymore | Sword + Keese Wing | +1, swings faster |
Soldier Blade | Two-handed Sword + Soldier Construct Horn | +4 |
Soldier I – III Reaper | Sword + Soldier Construct I – III | +4 – 16 |
Spiked-Iron-Ball Hammer | Spiked-Iron-Ball Hammer | +9 |
Star-Fragment Sword | Sword + Star-Fragment | +1, stars when swung |
All Spear Fusions in Tears of the Kingdom
Spears are two-handed weapons that are generally pretty fast. But with a certain combination, they can turn into a long-range hammer called a sledge in-game. I still think it’s more spear than sword, so it falls into this section.
WEAPON NAME | RECIPE | ATTACK INCREASE |
---|---|---|
Black Lizal Spear | Spear + Black Lizalfos Horn | +26 |
Blue Boko Spear | Spear + Blue Bokoblin Horn | +7 |
Blue Boss Boko Halberd | Spear + Blue Boss Bokoblin Horn | +16 |
Captain I – III Spear | Spear + Captain Construct III Horn | +5 – 25 |
Cobble-Crusher Spear | Spear + Cobble Crusher | +9 |
Dragon Sledge | Spear + Shard of Dragon’s Spike | +16, elemental damage when swung |
Dragon Spear | Spear + Dragon Horn | +26, elemental damage when swung |
Horriblin Spear | Spear + Horriblin Claw | +4 |
Iron-Box Sledge | Spear + Iron Box | +1 |
Marbled-Rock-Roast Sledge | Spear + Rock Roast | +2 |
Sapphire Spear | Spear + Sapphire | +1, freezing mist when swung |
Soaring Spear | Spear + Elemental Keese Wing | +2, but will have elemental damage when swung |
Soldier III Spear | Spear + Soldier Construct III Horn | +18 |
Spiky Spear | Spear + Spikes | +5 |
Stone Halberd | Spear + Rock | +1 |
Traveler’s-Spear Spear | Spear + Traveler’s Spear | +6 |
All Boomerang Fusions in Tears of the Kingdom
You might notice that this section is pretty small. That’s because if you add certain materials to it, it treats the boomerang like a one-handed weapon and creates a combination you’ll likely see in the sword section. Here are the recipes that keep the cool throw effect of the boomerang.
NAME | RECIPE | ATTACK INCREASE |
---|---|---|
Blue Boko Boomerang | Boomerang + Blue Bokoblin Horn | +7 |
Diamond Boomerang | Boomerang + Diamond | +25 |
Dragon Boomerang | Boomerang + Dragon Horn/Spike | +26, elemental damage when swung or thrown |
Soaring Boomerang | Boomerang + Elemental Keese Wing | +2, elemental damage when thrown |
Star-Fragment Rod | Boomerang + Star-Fragment | +1, but shoots stars when thrown |
All Scepter and Rod Fusions in Tears of the Kingdom
Naturally, gemstones are best when paired with a Magic Rod or Scepter. Materials that don’t add an elemental effect essentially turn the rod or scepter into a club. Which is fine, but kind of a waste, as these weapons are pretty rare. If you have a specific element you want to use, here are your options.
- Water – Opal
- Ice – Sapphire
- Fire – Ruby
- Electricity – Topaz
NAME | RECIPE | ATTACK INCREASE |
---|---|---|
Diamond Blade | Scepter + Diamond | +25 |
Dragon Blade | Scepter + Dragon Horn | +26 |
Dragon Hammer | Scepter + Dragon Spike | +16 |
Opal Rod | Magic Rod + Opal | +1, summons three bouncing orb of water |
Ruby Rod | Magic Rod + Ruby | +1, summons three bouncing orbs of fire when swung |
Sapphire Rod | Magic Rod + Sapphire | +1, freezing mist when swung |
Soaring Scepter | Scepter + Elemental Keese Wing | +2, elemental damage when swung but it’s essentially a club |
Star-Fragment Scepter | Scepter + Star-Fragment | +1, shoots stars when swung |
Topaz Tod | Magic Rod + Topaz | +1, summons three floating orbs of electricity when swung |
Best Fusion Materials in TotK
Considering you can fuse literally anything to your weapons, you’re probably wondering which ones are actually worth fusing to base weapon. Well, here are the best fusion materials if you’re looking for pure attack power:
- Silver Lynel Saber Horn.
- Silver Lynel Mace Horn.
- Ancient Blade.
- White-Maned Lynel Saber Horn.
- White-Maned Lynel Mace Horn.
- Gibdo Bone.
All of the above fusion materials will give you +40 attack or higher when fused to your weapon. In general, Lynel materials make for the most powerful weapons, but most materials from a black or silver enemy will considerably boost the attack power of your weapon to a respectable degree. Molduga Jaws and Stalnox Horns are not bad options either, although they don’t quite break the +40 attack power threshold.
Of course, you can also add elemental damage to your weapon. It won’t necessarily boost your attack power, but it’s never a bad option for a more versatile artillery, and some enemies can be immediately shattered with the right element. If you want to add an element to your weapon, keep an eye out for various elemental monster parts like Chuchu Jellies, Keese Wings and Eyeballs, and Lizalfos Horns and Tails. Just make sure they’re monsters of the fire, ice, or electric elemental variety.
That’s quite a few weapon fusion recipes, and yet I’m sure I’m still missing some very useful ones. Feel free to shoot them over to me on Twitter if you think there’s something good I should add. But if you want the most comprehensive list of all armor and their locations, I’ve got you covered. Check out this guide here: All Armor and Locations in Tears of the Kingdom (TotK).