When you’re building out your ship in Starfield, choosing the right parts for the job is essential to getting the most in both traversal and combat. Engines are detrimental to a ship’s mobility, and Grav Drives are essential to a ship’s ability to Grav Jump from system to system. One type of ship part relates to weapons, though it comes with a ton of confusion. Here’s what ship suppressors do in Starfield.
What is a Ship Suppressor Weapon in Starfield?
A suppressor weapon in Starfield is a ship weapon designed specifically for targeting ship systems. While it offers lower damage to a ship’s health pool, it’s designed to disable vital parts like Engines, Shields, and Grav Drives. To use a suppressor, you’ll want to take down your opponent’s ship shield. Then, through either focusing them down or using the Targeting Control Systems skill, target a specific ship part and fire at it using the suppressor to knock it out.
If you’re looking to install a suppressor on your ship, you’ll need to replace one of your other weapons. Ships can only have a maximum of three different weapons, so you’ll need to decide which to get rid of wisely. If it were me making the choice, I’d choose to keep a Laser weapon and remove something like a Ballistic weapon since Laser weapons still deal decent Hull damage. I’d also have a Missile Launcher, so the trade-off wouldn’t be too harsh. You’re free to swap it with whatever you feel makes sense, though.
What Are the Best Ship Suppressor Weapons in Starfield?
The level of ship suppressor weapon you can install heavily depends on your ship’s Class, which is defined by your Reactor. This is split up into Class A, Class B, and Class C, with the class displayed in the top-right of the Ship Builder interface. With that in mind, here are the best suppressor weapons for each ship Class.
- Class A – Nullifier 1750 Suppressor
- Range: 800
- Fire Rate: 1.5
- Hull DMG: 1
- Shield DMG: 1
- Electromagnetic DMG: 48
- Max Power: 3
- Crew Capacity: 0.5
- Class B – Firebolt 4000 Suppressor
- Range: 800
- Fire Rate: 1.25
- Hull DMG: 1
- Shield DMG: 1
- Electromagnetic DMG: 47
- Max Power: 3
- Hull: 5
- Crew Capacity: 0.5
- Class C – Fulminator 8000 Suppressor
- Range: 800
- Fire Rate: 0.80
- Hull DMG: 1
- Shield DMG: 1
- Electromagnetic DMG: 58
- Max Power: 3
- Hull: 8
- Crew Capacity: 0.5
Are Ship Suppressors Worth Using in Starfield?
Ship suppressor weapons can provide you quite an edge in battle if you want to keep enemies from evading or throwing back their own attacks. They won’t do you much for damage, but the utility they provide is unmatched. They’re especially good if you’re into stealing enemy ships and selling them for profit since disabling engines is a key part of that.
If you’re looking into other ship parts, check out our guide on the best ship cockpit in Starfield.