There are tons of ways to increase your power in Remnant 2, and Mutators happen to be one of the best methods for customizing your weapons within the game. Each one has a special bonus that can enhance your build, and in this guide, I have the full list of Mutators for you to find around each world in Remnant 2.
Remnant 2 – Full List of Mutators
Within Remnant 2, there are 13 Melee Mutators and another 17 for ranged weapons across both classes. Below you can find a full table for all 30 of these powerful items and the bonuses that they provided when attached to your weapons.
Mutator Name | Type | Effect |
Bandit | Ranged | On a hit, grants a 10% chance to return spent Ammo directly into the magazine of this weapon. |
Deadly Calm | Ranged | Continuously Aiming increases Ranged Damage by up to 10% over 3 seconds. |
Disengage | Melee | Melee Strikes increase the damage of the next Backdash Evade Attack by 4%. Max 5 Stacks. Lasts 7.5 seconds. |
Misfortune | Melee | Increase Melee damage by 5% for each unique Negative Status the target is suffering from. |
Striker | Melee | Melee Hits increase Melee Damage by 3% for 10 seconds. Max 5 Stacks. |
Slayer | Ranged | Reloading increases the damage of this weapon’s next shot by 10%. Last 3 seconds. |
Lithely | Ranged | Increases this weapon’s Reload Speed by 4% for each enemy killed between reloads. lasts 15 seconds Max 5 Stacks. |
Extender | Ranged | Increases Magazine Capacity of this weapon by 20%. |
Weaponlord | Melee | Basic Melee Attacks increase the next Charge Attacks by 7% Max 5 Stacks. |
Dervish | Melee | Increases Melee Damage by 20% for 10 seconds when activating a Skill. |
Refunder | Ranged | Shots from this weapon have a 20% chance to return Ammo to reserves. |
Reinvigorate | Melee | Reduces the Stamina Cost of all Charged Melee Attacks by 25% |
Steadfast | Melee | Charged Melee Attacks cannot be interrupted and gain a 10% damage reduction from all sources. |
Battery | Ranged | Ranged Hits increase the next weakspot Hit by 10% per stack. Max 5 Stacks. |
Failsafe | Ranged | Attached Mod deals 10% additional Mod Damage. |
Harmonizer | Ranged | Increase Mod Damage by 10%. |
Ghost Shell | Ranged | After 3 consecutive Weakspot Hits, increase the damage of the next Weakspot Hit by 20%. |
Resentment | Melee | Gain 10% Melee Damage when Grey Health is present. |
Shield Breaker | Melee | Melee Attacks grant a Shield for 2% of Max Health. Max 20%. Lasts for 10 seconds. |
Bulletweaver | Ranged | Mod use increases the Fire Rate of this weapon by 10% for 7 seconds. |
Feedback | Ranged | Using this weapon’s Mod generates 10% of single charge value as passive Mod Power over 10 seconds. Does not stack. |
Momentum | Ranged | When this weapon scores a Critical Hit, it increases Critical Chance and Critical Damage by 1.5% for 3 seconds. Max 10 stacks. |
Overdrive | Melee | Melee Critical Hits increase Melee Critical Chance and Critical Damage by 5% for 7.5 seconds. Stacks up to 5 times. |
Supercharger | Ranged | Increases Charge Speed of Bows and Fusion Rifles by 10%. |
Timeweave | Ranged | Mod Use applies Slow status on all enemies within 7.5m for 5 seconds. |
Vampire Blade | Melee | Increases Melee Damage by 10% while within 10m of a Bleeding entity. |
Vengeful Strike | Melee | Increases Melee damage by 20% when below 50% Max Health. |
Transference | Melee | Melee Hits generate 5% Ammo Reserves for both Firearms. Cooldown is 10 seconds. |
Twisting Wounds | Ranged | Increases Ranged damage of this weapon by 10% to Bleeding targets. |
Transpose | Ranged | Picking up Ammo increases Ranged damage by 10% for 20 seconds. |
Whenever you find a Mutator that you want to use in Remnant 2, it’s time to bring the item to Dwell within Ward 13. This vendor will help you upgrade all your Mutators at the cost of materials like Relic Dust, but it’s worth the price.
Related: Remnant 2: How to Farm Lumenite Crystals
For another great weapon to apply your Mutator on, check out our guide on the Starkiller Rifle in Remnant 2.