Weapons across all categories received some extensive changes in Season 2 of Modern Warfare 3, which includes some of the most powerful options in the game. This guide will cover every single change that was implemented across all classes.
MW3 Season 2 – All Weapon Nerfs and Buffs
Some of the most notable changes were a nerf to the lunging distance of Modern Warfare 3 melee weapons and an ADS nerf to the MCW. Of course, that’s not all and you can find the full list of changes below.
WEAPONS AND ATTACHMENTS:
- Decreased melee lunge distance of all MWIII Weapons to align with MWII standards.
- Increased movement speeds of all MWII Weapons to align with MWIII standards.
- Added gun kick control and recoil control benefits in Tactical Stance for all Weapons.
ASSAULT RIFLES:
- Holger 556
- Increased aim down sight time from 260ms to 270ms (+4%).
- MCW
- Increased aim down sight time from 240ms to 265ms (+10%).
- Increased sprint to fire time from 241ms to 252ms (+5%).
- JAK Raven Kit
- Increased maximum damage from 31 to 33 (+6%).
- Decreased medium damage from 23 to 22 (-4%).
- Decreased minimum damage from 22 to 20 (-9%).
- Decreased maximum damage range from 20.3m to 19.8m (-3%).
- Increased near-medium damage range from 29m to 35.6m (+23%).
- Increased medium damage range from 40.6m to 45.7m (+13%).
- Increased headshot damage multiplier from 1.4x to 1.5x (+7%).
- Increased lower-torso damage multiplier from 1.01x to 1.1x (+9%).
- Decreased hipfire spread while sliding.
- Decreased recoil and gun kick significantly.
BATTLE RIFLES:
- BAS-B
- Increased sprint to fire time from 231ms to 252ms (+9%).
- Increased aim down sight time from 260ms to 270ms (+4%).
- Increased hipfire spread minimum from 2.3deg/s to 2.9deg/s (+26%).
- Sidewinder
- Increased bullet velocity from 540m/s to 600m/s (+11%).
- Decreased recoil and gun kick significantly.
- JAK Thunder LMG Kit
- Increased delay before accelerated rate of fire begins to decay from 200ms to 500ms (+150%).
- Decreased accelerated rate of fire decay rate from 300rpm/s to 240rpm/s (-20%).
- Increased gun kick control and recoil control by 35%.
- TAQ-V (MWII)
- Increased maximum damage range from 35.6m to 43.2m (+21%).
- Increased near-medium damage range from 48.3m to 55.9m (+16%).
SUBMACHINE GUNS:
- Striker
- Increased near-medium damage range from 19.1m to 21.6m (+13%).
- Increased medium damage range from 25.4m to 27.9m (+10%).
- AMR9
- JAK Ettin Double Barrel Kit
- Added missing hipfire crosshair.
- JAK Ettin Double Barrel Kit
- WSP-9
- Decreased aim down sight time from 240ms to 220ms (-8%).
- Increased maximum damage range from 16.5m to 18.5m (+12%).
- Increased near-medium damage range from 22.9m to 25.1m (+10%).
- Broodmother .45 Kit
- Decreased aim down sight time from 270ms to 241ms (-11%).
- Decreased movement speed penalties by 50%.
SHOTGUNS:
- Lockwood 680
- Lockwood Defender Heavy Long Barrel
- Increased sprint to fire time penalty from 8% to 30% (+22%).
- Lockwood Defender Heavy Long Barrel
- KV Broadside (MWII)
- Decreased sprint to fire time from 210ms to 189ms (-10%).
- Decreased aim down sight time from 330ms to 240ms (-27%).
LIGHT MACHINE GUNS:
- Increased sprint to fire time from 210ms to 252ms (+20%).
- Increased aim down sight time from 330ms to 340ms (+3%).
MARKSMAN RIFLES:
- MCW 6.8
- Decreased aim down sight time from 271ms to 245ms (-10%).
- Decreased all damage ranges by 18%.
- Decreased bullet velocity from 1016m/s to 930m/s (-8%).
- Decreased hipfire spread minimum from 5deg/s to 4.1deg/s (-18%).
- Decreased hipfire spread maximum from 12.1deg/s to 10deg/s (-17%).
- DM56
- Decreased near-medium damage from 42 to 41 (-2%).
- Decreased minimum damage from 39 to 38 (-3%).
- MTZ Interceptor
- Increased sprint to fire time from 252ms to 262ms (+4%).
- Increased aim down sight time from 265ms to 280ms (+6%).
- Decreased neck damage multiplier from 1.62x to 1x (-38%).
- SP-R 208 (MWII)
- Decreased maximum damage range from 19.6m to 13m (-34%).
- Increased upper-arm damage multiplier from 1.15x to 1.5x (+30%).
- Lockwood Mk2 (MWII)
- Increased maximum damage from 110 to 125 (+14%).
- Decreased maximum damage range from 8.9m to 6.4m (-29%).
- LM-S (MWII)
- Decreased intensity of aim down sight idle sway.
- SA-B 50 (MWII)
- Increased maximum damage from 110 to 120 (+9%).
- Decreased maximum damage range from 14.2m to 10.4m (-27%).
SNIPER RIFLES:
- Longbow
- Decreased aim down sight time from 550ms to 520ms (-5%).
- Signal 50 (MWII)
- Decreased maximum damage range from 48.5m to 35.1m (-28%).
- SP-X 80 (MWII)
- Increased aim down sight time from 521ms to 545ms (+5%).
HANDGUNS:
- Renetti
- JAK Ferocity Carbine Kit
- Decreased movement speed penalties by 50%.
- JAK Ferocity Carbine Kit
- Basilisk (MWII)
- Increased maximum damage range from 6.9m to 8.4m (+22%).
- Increased near-medium damage range from 15.2m to 22.9m (+50%).
- Increased medium damage range from 22.9m to 35.1m (+53%).
- Increased far-medium damage range from 35.1m to 41.9m (+20%).
- Increased lower-torso damage multiplier from 1x to 1.2x (+20%).
LAUNCHERS:
- Stormender
- Addressed an issue preventing some Killstreaks from being destroyed and/or disabled.
MELEE:
- Gutter Knife
- Decreased melee lunge distance by 30%.
- Karambit
- Decreased melee lunge distance by 30%.
- Combat Knife (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kodachis (MWII)
- Decreased melee lunge distance by 30%.
- Dual Kamas (MWII)
- Decreased melee lunge distance by 30%.
- Pickaxe (MWII)
- Decreased melee lunge distance by 30%.
Due to being new weapons, the BP50 and the RAM-9 won’t be on this list but they’re already proving to be powerful additions to MW3.