Whether it’s killing something or someone in a certain way, Exotics are known for being a little tricky to pick up. Here’s our Darkness in the Light Destiny 2 guide for players chasing the Malfeasance hand cannon.
Darkness in the Light Destiny 2 Guide – Malfeasance Exotic
Malfeasance is an Exotic hand cannon that does Kinetic damage. The quest for this Exotic was once locked behind DLC, but now it’s available for all players to acquire. This weapon It’s coveted because of something called Explosive Shadow. This weapon will shoot out tainted slugs that bury themselves in your enemies, and stacking enough of these slugs will make them explode.
Now, that’s an incredibly messy end for someone that you don’t like. The weapon is incredibly stable, and can fire 180 rounds per minute. It’s not got the largest magazine, but we’re not complaining about the explosive rounds in the slightest.
Darkness in the Light Guide
Darkness in the Light is the name of the Malfeasance Exotic quest chain, which kicks off with an item called The Seething Heart dropping from an Ascendant Primeval in Gambit. You just have to kill regular matches until one spawns and you kill it. You can’t actually start the questline until this happens. Here are the steps outlined briefly below for you once you’ve got The Seething Heart in hand:
- The Seething Heart – bring the Seething Heart back to the Drifter.
- City of Secrets – kill 25 Taken bosses or minibosses in search of clues in the Dreaming City.
- The Corrupted – finish the mission The Corrupted by completing the strike.
- The Depleted Weapon Core – bring the Depleted Weapon Core to the Drifter.
- Business As Usual – deposit motes in Gambit and win 10 Gambit matches.
- Lights Out – either kill four enemy Guardians in one invasion three times, or down four opponents as an invader before killing 25 opposing Guardians in Gambit.
- Dark Weapon Core – return to the Drifter in the Tower.
Malfeasance and Explosive Shadow Stats
Here are the stats for the Malfeasance and Explosive Shadow gun and perk combo.
- Manufacturer: The Guardian, The Drifter.
- Style: Taken.
- Rarity class: Exotic.
- Weapon type: Hand Cannon.
- Min-max impact: High.
- Min-max stability: Very High.
- Min-max handling: Low.
- Min-max magazine: 20.
- Ammunition: Primary.
- Fire mode: Semi Auto.
- Rate of fire: 180 RPM.
- Damage: Kinetic.
- Effective range: Medium.
- Explosive Shadow: “Shoot tainted slugs that burrow into the enemy. Stacking enough slugs causes them all to explode.”
Other Perks You Can Get on the Malfeasance
Here are the other perks you can get on the Malfeasance in Destiny 2
- Perks
- Corkscrew Rifling: increased range, stability, and handling speed.
- Extended Mag.
- Taken Predator: bonus damage against Taken enemies and Gambit invaders.
- Heavy Grip: better stability, decreased handling speed.
Once you conclude the final steps, you’ll have completed the Darkness in the Light Destiny 2 quest chain and be able to pick up your completed Malfeasance from The Drifter.
You’ll be able to find the Drifter inside of the Tower Annex within The Tower.
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